24 days of Rust - static initialization
Static variables are available throughout the entire life of a program. They are allocated in a block of memory known at compile time. Due to that, they tend to represent global state that the program can access. It's getting especially tricky if one static variable depends on another. Some language communities even talk about static initialization order fiasco (looking at you, C++). Other, like C, allow static intialization only with constant literals/expressions. Rust belongs to this group as well. But there are alternatives...
Looking up colors by name
Suppose we're building a web browser engine. Among thousands of things to take
care of, we should be able to render colorful text. <p style="color: blue">
should look like a paragraph set in a blue font. But blue
is a human-readable
name for a color; computers like numbers. Let's translate it with the help
of a Color
struct:
#[derive(Clone, Debug)] pub struct Color { r: u8, g: u8, b: u8, }
We cannot create a static HashMap
and initialize it with a mapping
from color names to Color
s. So let's use pattern matching to find
color by name:
pub fn find_color(name: &str) -> Option<Color> { match name.to_lowercase().as_str() { "amber" => Some(Color { r: 255, g: 191, b: 0 }), // hundreds of other names... "zinnwaldite brown" => Some(Color { r: 44, g: 22, b: 8 }), _ => None, } }
The downside is that matching string slices will probably generate a linear
search. So the more colors we have, the slower find_color
will be.
Did I just say we cannot have a static HashMap
?
puts on Morpheus sunglasses
What if I told you...
lazy_static!
lazy_static
is a crate that
enables static
variables that are initialized in a non-trivial way.
For example a precomputed regular epression such as
the ones used in docopt
,
or a static HashMap
!
#[macro_use] extern crate lazy_static; use std::collections::HashMap; lazy_static! { static ref COLORS_MAP: HashMap<&'static str, Color> = { let mut map = HashMap::new(); map.insert("amber", Color { r: 255, g: 191, b: 0 }); // ... map.insert("zinnwaldite brown", Color { r: 44, g: 22, b: 8 }); map }; } pub fn find_color_lazy_static(name: &str) -> Option<Color> { COLORS_MAP.get(name.to_lowercase().as_str()).cloned() }
COLORS_MAP
will be evaluated on first access. We can now safely treat
it as if it was a regular static variable.
phf
HashMap
uses a somewhat slow hash algorithm (quoting the documentation)
to avoid DoS attacks. With large enough maps there's also a possibility of
collisions.
On the other hand, phf
uses perfect hashing
(hashing that guarantees no collisions) to build compile-time maps.
This way we can have efficient constant-time lookups at runtime.
#![feature(plugin)] #![plugin(phf_macros)] #[macro_use] extern crate phf; static COLORS: phf::Map<&'static str, Color> = phf_map! { "amber" => Color { r: 255, g: 191, b: 0 }, // ... "zinnwaldite brown" => Color { r: 44, g: 22, b: 8 }, }; pub fn find_color_phf(name: &str) -> Option<Color> { COLORS.get(name.to_lowercase().as_str()).cloned() }
Benchmarks!
So what's the difference in speed between these approaches?
#[cfg(test)] mod tests { use super::*; use test::Bencher; #[bench] fn bench_match_lookup(b: &mut Bencher) { b.iter(|| find_color("White")) } #[bench] fn bench_lazy_static_map(b: &mut Bencher) { b.iter(|| find_color_lazy_static("White")) } #[bench] fn bench_phf_map(b: &mut Bencher) { b.iter(|| find_color_phf("White")) } }
$ cargo bench running 3 tests test tests::bench_lazy_static_map ... bench: 367 ns/iter (+/- 20) test tests::bench_match_lookup ... bench: 3,948 ns/iter (+/- 460) test tests::bench_phf_map ... bench: 350 ns/iter (+/- 33)
Linear search at runtime in the match
statement is the slowest, as expected.
Both static HashMap
and phf::Map
are about an order of magnitude faster,
with the latter leading by a small amount. I would personally prefer phf
for lookups like this, as it is the intended use for static compile-time
maps. lazy_static
is more general in its intent and initializing maps
is just one of its many potential uses.
Further reading
- Static initializers will murder your family (in C++, fortunately not Rust)
- Perfect hashing functions
- Match statement efficiency?
Photo by John Mcsporran and shared under the Creative Commons Attribution 2.0 Generic License. See https://www.flickr.com/photos/127130111@N06/16244789569/