24 days of Rust - conclusion

This article marks the end of the second edition of 24 days of Rust. I hope you enjoyed it and maybe found inspiration for a project or two. I sure did :-) Some of the libraries I wrote about are familiar to almost entire Rust community. Some are fairly obscure but I find them interesting. Regardless, I learned a lot just by writing, trying to come up with meaningful code examples and editing my drafts. This was my intention all along - to learn something for myself while contributing these articles to the community.

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Written on Dec. 24, 2016

24 days of Rust - the conclusion

Important note: this article is outdated! Go to http://zsiciarz.github.io/24daysofrust/ for a recent version of all of 24 days of Rust articles. The blogpost here is kept as it is for historical reasons.

So, 24 days have passed since the first article in the series. This means, sadly, 24 days of Rust is coming to an end. I hope you learned something from my articles or at least found something interesting about Rust to dive in. For me it was a great experience too, I learned a ton while doing this. Sometimes it was stressful too - breaking changes coming to rustc on a daily basis meant a considerable amount of work! A few times I had an already drafted article on some subject, only to discover the code blows up with the newest nightly and I have to change the topic. So here I go looking for something that works on that day, or fixing dependencies of dependencies just to make the examples compile. But no more complaining - there's something very positive I wanted to say today.

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Written on Dec. 24, 2014